Here are some of the things we’d like to get into the Alpha before we move to the Beta stage.
– Although I suspect that a portion of them will be pushed to Beta. We’ll see!
* More enemy and peaceful mobs (Cows, Goats, Monkeys?)
* Skill and Attribute drops from mobs
* The “Chosen Ones”, who are the bosses
* Lord Ballikin, the final boss
* Trinkets
* Gems
* Many more Recipes
* Item Attributes
* Unique Items (Drops and Recipes)
* Potions
* Food
* Building Blueprints
* Character Skills
* Beds
* Crops
* Vendors and other NPCs
* Quests
* More Biomes (Tundra, Swamp, ..)
* Music
Already Done
Alpha.39
* Chests
Alpha.26
* Character Attributes
Alpha.25
* Doors
* Enemy mobs that are drawn to you in the Night-time (Bad Snails only come out at night, very hard to stop them following you)
Alpha.24
* Experience / Levelling
* Creating Ability implemented (Removed from Development Plan)
* Currency logic (1 gold coin == 10000 copper)
Alpha.23
* More than two Sound Effects! (More added in this build, more to come)
Alpha.22
* Inventory (a proper game one!)
Alpha.21
* A World Map
Alpha.20
* Armor
* Waypoints
Alpha.16
* Coins
* Item Drops
Alpha.14
* Desert biome added
Alpha.13
* Harvesting Ability (limits what blocks you can harvest) (Removed in Alpha.24)
* Character Equipment Slots
Alpha.12
* Torches