Alpha 25 Build Notes

Recipes
* (Update) Overhaul of the interface. Similar to the inventory, better placement, images for what is being made and for the ingredients.
* (Add) Filter for Recipes upgraded to include weapons, armor and tools (along with blocks and items).

The New Recipe Interface

The New Recipe Interface

Doors
* (Add) The invaluable Wooden Door has been added! When CLOSED it is impassable (not for long), when OPEN it’s .. open.

A couple of doors to keep out the bad guys!

A couple of doors to keep out the bad guys!

Sentients
* (Change) Attack radius changed, and standardised (uses globals rather than actual number in code).

Block History
* (Update) Worked on the code, although it’s hard to know .. a bit too complicated. Placed blocks (eg. Wooden Crates) would go missing on save/load.

Bad Snails
* (Add) A new mob has been added .. watch out! Bad snails (they have red eyes, thusly, evil) come out at night (and hide away in the day). They have super-enhanced tracking ability, and won’t give up easily!

The red eyes .. Reeeeddddd eyeeeesss!

Mean and nasty, covered in slime .. Bad Snails!

Player
* (Fix) On dying, the current health of the player is now set to their max health (as opposed to the level 1 beginning health).

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