** NEW GAME REQUIRED FOR THIS BUILD **
– Recommended that you start a new Player also.
The World
* (Fix) The Player (that’s you!) could get stuck at the edges of the world.
Day/Night Cycle
* (Fix) In the code that removed the Sheep at night, the delete call was trying to delete from the BadSnail queue rather than the Snail queue (copy paste and didn’t change it).
Interaction
* (Fix) When you click on a Waypoint, you no longer “action” (arms waving about).
Terrain
* (Add) Rivers! The world will now have a small number of rivers traversing from top to bottom and left to right.
* (Add) BIG NEWS .. The world you start a game with is now saved and loaded! That is, the world no longer randomly generates each time you load it.
* (Add) The sides of the Regions are now “noisy”, or “not straight lines”.
Regions
* (Fix) When using waypoints, the incorrect Region record (for another Game!) could be chosen.
* (Update) “Order” field added to the Region file, so that for each Game, the Regions have a set order, across then down (x then y).
Waypoints
* (Fix) Some significant issues arising out of the new “Order” field above in Regions meant that a bit of dodgy Waypoint code was revealed. Basically was not filtering by Game, was just getting the first record in the file (if you had multiple Games, big problem).
Help
* (Update) Intro Help image updated to new interface.
Game
* (Fix) On exiting a game and then loading a game (without leaving the main game window), the Image Cache group was not being cleared, and would result in a GPF.
Sentients
* (Update) Better placement logic on generation (now using standardised “can we place here” routine).