Day/Night Cycle
* (Add) Visual indicator can now be seen on the HUD.
Light Radius
* (Fix) When there were multiple Game records, depending on which Game was loaded, the code could think you were inside when you were outside.
Deleting Player/Game Records
* (Add) You can now delete Player (which will cacade and delete all Games for that Player also) and Game records. Beware! Once gone, they are gone.
Game Clock
* (Change) Adjusted clock tick down from 0.8 seconds to 0.5 seconds. That is, a faster day/night cycle.
Pinkeyes
* (Change) Upped the range for populating Pinkeyes in Caves to 40-55.
* (Fix) Pinkeyes were sometimes not being added correctly to Cave biomes.
Pathfinding
* (Add) A very basic pathfinding logic is in, for the Pinkeyes at the moment. Hope to get it a little better the next build, the most pressing issue is the “diagonal around a block” movement isn’t working.
Class Structure
* (Update) Base Objects now use correct classes instead of all being the class Object. Classes are: Player, Sentient, Block and .. Object. Still need to add Item class.
* (Add) Block class added. Whereas before the Object class was used for all blocks.
Sentient Health
* (Update) The drawing logic for health (when below full) for Sentients (at the moment only Sheep and Pinkeyes) has been updated. Now fits within the width of the Sentient.