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Alpha 45 Bugs
March 1, 2013
4:08 pm
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Mike
Pinkeye Slayer
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February 26, 2013
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Here are a few things I found. It doesn't include all the stuff I sent in emails. I could add those here too if you want them all in one place.

BUGS

- VERY BAD: Copper coin count went to 13817 and text is RED - now I can't make anything - like says I need 5/13817 - but it's RED - clearly I have enough coins. So now the game is unplayable - since I cant make anything that uses copper coins - which is most of the items.

- I have also seen the copper coin count go negative - this should be in the bug list I sent by email

- Leaf cap appear twice in recipe list - one requires coins as well as leaves/trunks

- If a monster dies and drops a item - and you pick it up - the text label is still there using X

- Delete player button on main menu doesn't have a button background - maybe by design

- Using a waypoint warp - will sometimes give me XP - shouldn't since I found it already

- Somehow crashed the game clicking items in the inventory - not sure how - trying to repro it

SUGGESTIONS

- Make the chest graphic larger (it's hard to see it) and consider adding it to the other area types

- Make the player icon flash or blink on the map screen - hard to see sometimes

March 1, 2013
4:14 pm
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Stu
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January 7, 2012
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Thanks Mike!

That Coins issue sounds pretty crazy. Haven't run across it myself. Will look at the code, see if anything jumps out, and also will try and get it happening in-game.

Will work through the others as well.

Cheers!

Ballikin Mechanic

March 1, 2013
4:16 pm
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Stu
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January 7, 2012
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Mike,

Send me over your Player file (located in User App Data / Roaming / Code Biscuit / Ballikin / Data / .ply).

Is a good excuse for me to finish the player/world editor I've been tinkering with.

Ballikin Mechanic

March 2, 2013
7:29 pm
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Stu
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January 7, 2012
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** Re: the "Delete player button on main menu doesn't have a button background" item, you are right. It's by design!

It might be bad design, but that's how it's mean to be.

Ballikin Mechanic

March 2, 2013
7:31 pm
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Stu
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January 7, 2012
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** Re: "Using a waypoint warp – will sometimes give me XP – shouldn't since I found it already"

I've had a look at the code, and it definitely only gives XP on a discovery, not an activation.

So it could be an issue with the code that saves/loads the waypoint data. Perhaps on a Load of an existing world, the game logic isn't loading correctly the Waypoints already discovered.

I'll keep an eye out.

Ballikin Mechanic

March 3, 2013
3:55 pm
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Mike
Pinkeye Slayer
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February 26, 2013
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Awesome job with the coin bug fix. Laugh

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