* (Fix) The changes to the Region file structure and logic (Alpha 37) meant that the Map logic also had to change (but didn’t, until now!).
* (Change) When re-populating the Sentients, the code now adds:
(Current Total + 1) TO Random Ceiling Total Sentients
– didn’t use to have the +1.
– Can’t see how this will solve the “slow game” problem, will keep looking.
* (Add/Update) Containers (Wooden Chests at the moment) are in and working. You can transfer (drag n drop) between Inventory and Chest (and the other way around).