* (Fix) “Make All” button would not, in fact, make all. It would make, for all intents and purposes, none. This was happening for stackable items.
* (Change) “Add Inventory GUID” function was doing too much. Leaned and cleaned it. That is, removed the check for “stackable”, as we are able to assume that with the GUID passed, it either exists in the Inventory (is stackable) or it doesn’t exist (not stackable).
* (Add) When more than one item drops onto a block, you see a “Treasure” image, rather than the top-most item image.