* (Update) Overhaul of the interface. Similar to the inventory, better placement, images for what is being made and for the ingredients.
* (Add) Filter for Recipes upgraded to include weapons, armor and tools (along with blocks and items).
* (Add) The invaluable Wooden Door has been added! When CLOSED it is impassable (not for long), when OPEN it’s .. open.
* (Change) Attack radius changed, and standardised (uses globals rather than actual number in code).
* (Update) Worked on the code, although it’s hard to know .. a bit too complicated. Placed blocks (eg. Wooden Crates) would go missing on save/load.
* (Add) A new mob has been added .. watch out! Bad snails (they have red eyes, thusly, evil) come out at night (and hide away in the day). They have super-enhanced tracking ability, and won’t give up easily!
* (Fix) On dying, the current health of the player is now set to their max health (as opposed to the level 1 beginning health).