Alpha 25 Build Notes

Recipes
* (Update) Overhaul of the interface. Similar to the inventory, better placement, images for what is being made and for the ingredients.
* (Add) Filter for Recipes upgraded to include weapons, armor and tools (along with blocks and items).

The New Recipe Interface

The New Recipe Interface

Doors
* (Add) The invaluable Wooden Door has been added! When CLOSED it is impassable (not for long), when OPEN it’s .. open.

A couple of doors to keep out the bad guys!

A couple of doors to keep out the bad guys!

Sentients
* (Change) Attack radius changed, and standardised (uses globals rather than actual number in code).

Block History
* (Update) Worked on the code, although it’s hard to know .. a bit too complicated. Placed blocks (eg. Wooden Crates) would go missing on save/load.

Bad Snails
* (Add) A new mob has been added .. watch out! Bad snails (they have red eyes, thusly, evil) come out at night (and hide away in the day). They have super-enhanced tracking ability, and won’t give up easily!

The red eyes .. Reeeeddddd eyeeeesss!

Mean and nasty, covered in slime .. Bad Snails!

Player
* (Fix) On dying, the current health of the player is now set to their max health (as opposed to the level 1 beginning health).

Alpha 24 Build Notes

Character
* (Change) Removed the Creating and Harvesting abilities.
* (Change) Harvesting, Creating and Combat (potentially) receive experience.
* (Add) Experience bar appears next to the health bar on screen.
* (Add) Popups added for Health and Experience bars.

XP Bar + Popup

The Experience Bar and it’s Popup

Items On Ground
* (Change) Only those that are visible will be drawn.

Harvesting
* (Change) Levels adjusted down for Coal, Copper, Iron, Silver, Gold.
* (Change) BIG CHANGE .. No more Harvesting Ability, so all Harvesting checks are made against the Character level.

Creating
* (Change) Each Recipe now has a “Minimum Create Level”, meaning that until your character level equals or surpasses that number, you won’t see the Recipe in the list.

Repopulating
* (Add) Every 5 minutes the game will repopulate the sentient creatures throughout the world.

Currency
* (Update) For all the fiduciary gurus out there, the currency system has been born. Gold, Silver and Copper are all working together as one. So if you have a Gold coin, it effectively amounts to 10,000 Coppers (or whatever the exchange rate is).

Terrain
* (Update) Area around the Player will always be cleared when first loading the game.

Alpha 23 Build Notes

Lots of internal behind-the-scenes stuff in this build. Faster saving. More sound effects .. Screeeee!

File Location
* (Change) Changed back from COMMON_APPDATA to APPDATA . Was causing some issues (not running as admin, even though installed with admin rights?, so that the FM3 UPG file was not being opened) that I’m too lazy to fix.

Installer
* (Change) Installer location for resources changed from COMMON_APPDATA to APPDATA.

Wooden Pickaxe
* (Add) Added in a wooden pickaxe. Obviously a little easier to get than the stone pickaxe.

Character
* (Update) “Quantity In Hand” column added to the Ingredients browse on the Recipes tab. Shows how much of whatever you have in your inventory.

Saving
* (Add) Save progress window functionality added.
* (Update) Block History now only saves new history, dramatically reducing the save time (was noticeable after playing for a decent amount of time).

Terrain Loading
* (Update) Made changes to code which checks if Tree is going to be within the Player and skips.

Sound Effects
* (Add) Basic “Hit” effects added in for Sheep, Pinkeyes, Demiweres and Jotun.
* (Add) “Pickup” effect added.